More thoughts on caching in Flex

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As I discussed previously, caching can have it’s advantages.  It makes referencing objects and binding much more straight forward.  Unfortunately, it comes at a performance cost.  Since I’ve been using caching, there are some important things to keep in mind when you use caching to make sure your data sticks around and your performance doesn’t [...]

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Some thoughts on caching objects in Flex

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The project I’ve been working on for a while now uses caching.  This means that the application will store the objects returned from the server in a DataCache and anytime objects are returned from the server, they are synced with the DataCache.

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New Year, Improved Site

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It’s a new year and that means a great excuse to make some site improvements. I feel like theflexguy.com has been a moving target ever since it’s conception. I was originally hosting my site on GoDaddy. I was fairly pleased, although they gave me a dirty feeling (have you seen their commercials?). Here’s some of [...]

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Four Considerations for Custom Components

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In this article, I’m going to discuss four considerations for developing high quality custom components: Portability Flexibility Performance Weight Using these considerations, you’ll be able to develop more professional, usable components. Even if I don’t think I will use my component in another project, I like to use these principles.

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Removing column header sort lines

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I recently ran into a problem that held me up for a little while, although it seemed like it would be a simple problem. After searching around and finding the solution, I found that it is actually pretty simple, just not obvious. Since it took me a while to find the answer, I thought it [...]

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Skinning with Fireworks

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At the last Seattle Flex User Group meeting, I presented a brief demonstration on skinning using Fireworks CS4 and Flex Builder 3.  Because it’s so easy to do, it went by pretty quick so I thought I’d post the steps here to give people a reference if they want to try it themselves. Before you [...]

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