New Year, Improved Site
Monday, 04 January 2010 16:57
It's a new year and that means a great excuse to make some site improvements.  I feel like theflexguy.com has been a moving target ever since it's conception.  I was originally hosting my site on GoDaddy.  I was fairly pleased, although they gave me a dirty feeling (have you seen their commercials?).  Here's some of the changes I made for the new year, and why.
  • Hosting is now with DreamHost - I have some friends who use DreamHost and were very pleased.  I must say, after dealing with them for a while now, I am quite pleased too.  Their customer service is outstanding, they are generous with hosting and bandwidth and it's all so very easy to use.  If you decide to check them out, you can use this promo code THEFLEXGUY_PROMO to get $30 off a year of hosting and a free domain registration, courtesy of me - you're welcome.
  • Comment system is easier to use now - I have been struggling with commenting since I use Joomla, and it's not designed out of the box to have comments.  I'm now using JComments to provide a simple interface that doesn't require any registration.
  • Pretty URLs - this is something I have wanted for a long time but never could get to work right on GoDaddy.  I finally have it working on DreamHost.  Hopefully, it'll be a lot easier to link to blog posts since the urls are a little more meaningful.
I'm hoping to continue to improve the site so that users in the blogosphere can use it easier.
 
Four Considerations for Custom Components
Saturday, 08 August 2009 19:36

In this article, I'm going to discuss four considerations for developing high quality custom components:

  1. Portability
  2. Flexibility
  3. Performance
  4. Weight
Using these considerations, you'll be able to develop more professional, usable components.  Even if I don't think I will use my component in another project, I like to use these principles.
 
BugQuash improvements
Friday, 08 May 2009 09:36

The next BugQuash is approaching fast (on May 17th) and we're busy making sure things run smoother this time around.

Bugs In Progress

There's a lot we're trying to improve, but one of them is the process by which developers can find a bug to work on or help with.  The Adobe Bug System doesn't have the hooks in it yet to allow a perfect workflow, but we're getting there.  Currently, choosing a bug to work on means you go into the bug system, find the bug you want to tackle and add a comment to the bug that you're working on it.  It's ok, but if you want to help someone with a bug or provide input or review a bug that had been patched, it wasn't easy to connect up with that developer.

To remedy that, we're developing a connect room pod that will allow users to ender the bug number (i.e., SDK-12345) and it will gather the information from the Adobe Bug System and place it in a dataGrid on the QuashBoard that shows bugs in progress.  That way, if you want to review someones patch or collaborate on a particular bug, you can see what's being worked on, in real time.

 
SearchInput control
Friday, 08 May 2009 10:23

There's a couple of projects I've been working on lately, one of which is the BugQuash QuashBoard, that require a search input.  I decided to quit duplicating some of the work I'm doing and create a SearchInput control that extends the TextInput control and wraps the search logic into a reusable component.

The thought process went like this: I wanted a search field that when I typed, the datagrid (or whatever the data was displaying in) would filter out the rows that didn't match the search terms.  FilterFunctions do just that, but they don't work on the DataGrid or List directly, they work on the dataProvider.  The dataProvider must implement ICollectionView to have a filterFunction applied to it.  You can figure this out by searching for filterFunction and finding that it is defined in ListCollectionView.  ListCollectionView defines the function because it's in ICollectionView, which ListCollectionView implements.  I programmed to an interface, not an implementation.

 
BugQuash in review...
Monday, 30 March 2009 08:38

IMG_7732-300The first Flex SDK BugQuash is now over and we're pulling together stats and listing things we learned so that future events will be even better.

Here's some numbers to show roughly how successful the event was:

Total patches submitted: 57

see what got submitted that day
Previous to the event, there were 111 patches submitted since Flex went open source.  That means that in one day, the community submitted half of what had been submitted prior to the event.  Phenomonal!

Patches accepted: 19 (at the time of this post)

And growing... Twelve patches were able to be reviewed and accepted by the Flex team that day.  This was a Saturday and there wasn't the entire Flex SDK team available, but that is still amazing.  Consider that a patch must be reviewed and considered for it's impact to the SDK by the team.  They were working hard to get through as many as they could.

I've subscribed to the forums that show when patches are committed to the trunk.  There's been a number of patches accepted since the BugQuash by members of the SDK team.

The Flex team is under a lot of pressure right now since there is the fx name change they are working on, the additional features for Flex 4 and everything else.  The fact that they are still working at getting the submitted patches reviewed shows an incredible dedication to the community.  They understand that the community worked hard and they are doing all they can to show that it is appreciated.

Participants in person: 60

This is amazing considering we had around 64 register to be there in person.  This kind of turnout is unheard of.  There were people attending from Vancouver BC, Utah, Dallas, Atlanta, Portland, Tacoma and Spokane.

Participants online: 122

That's huge.  The connect room had over 50 people in it all day.  Many people broke off into ConnectNow rooms to collaborate with other online participants so it's hard to track exactly how many.  The fact that we had 244 registered to participate online means that 50% of those registered actually participated.  This number might be a little off since we know that some registered to participate but participated in groups, sharing the connect room so the actual number is probably slightly higher.  I am also impressed that even when the event was winding down, the connect session was still going strong.

Here's a video of Nate and I discussing the event with Ryan Stewart.


Marty and Nate Talk About BugQuash from Ryan Stewart on Vimeo.

I'd like to personally thank my wife and Nate's wife for supporting us while we were preparing for the event.